Deisim vr world map full#
The other major event for Deisim since last time is that the game sells enough that it has allowed Tommy to make the game his full time job. Tommy tells us about how App lab works, and how it has changed things for Deisim (and saved Oculus a lot of developer accounts). We also discuss how the word AI can sound a lot more intimidating than when you actually need to build for your game.ĭeisim is available on multiple platforms, and since we last spoke it has become available through Oculus App lab, and thus much easier to play on Oculus quest. Tommy likes to start small and iterate, and he chose to start with the AI. Then Tommy tells us how he got started creating the game. We start with some background on Tommy and how he got into game development from a start as a web developer. They can look at node_modules and filter out the problems which actually do not affect your app, and suggest appropriate fixes for the problems which do.įredrik chats with Tommy Maloteaux about his VR god game Deisim and all the interesting stuff which has happened in and around the game since episode 406 where Tommy first was a guest on the podcast. Security problems and their fixes can be as easy as fixing a spelling mistake if built right! Snyk’s tools can look at the whole application and understand the context. Guy describes Snyk’s suite of tools and how they are built to be maximally useful and convenient to developers. The world may not stop revolving around developers - meaning we need to cover wider and wider areas of knowledge - but we need to accept the responsibility of this, and use good tools to enable us to build better things more easily and take on all that responsibility in a good way. Guy talks about how Snyk was built to bring developer focus into security, building with a great focus on the user instead of on the person paying the bills for tools or looking at the reports. Fredrik talks to Snyk founder and president Guy Podjarny about building security tools for developers, tools which you will actually use and enjoy. Vectary - in-browser 3D creation tool for AR and more London Burger king ad campaign with AR supportĪpple patent on lenses adapting to your eyesight Shapes - creation and collaboration platform for teams, for Quest Ghost pacer - Kickstarted headset for running against yourself or others in AR
Deisim vr world map Pc#
Immersed - one of several Quest apps for using your PC and doing work in VR Varjo - Finnish headset with human-eye resolution Niels also predicts AI-supported generation of content will be a big thing. What’s missing right now? Niels thinks more of common formats would be useful - to make it easier to move content between experiences. Who makes the most exciting devices right now, who makes intersting AR experiences, and will Apple’s possible headsets make any difference? What’s exciting right now in AR? Remember how AR is already here in a lot of ways - including in most people’s phones. We discuss “the M-word” - metaverse - what and who is it for? Niels explains how it might actually be useful in some circumstances! How is the experience is different and how can you think differently about VR and AR? VR can take you to a completely different place, but you still have to worry about the physical world around you breaking the immersion (or your TV). Mostly HTML and a little bit of Javascriptįredrik chats with Niels Østergaard about working with AR and VR. I didn’t realize you could do so much without a library
Deisim vr world map how to#
Teaching engineers how to find their next job
Perfect for a very narrow and specific set of use cases Trying to hang a painting on your wall with a sledgehammer The phrase “at scale” gets thrown in there The stage 3 API for passing in a string of HTML and sanitizing it Post from Dave Rupert about ripping Jquery out of Wordpress a joke which may not have stood the test of time If you enjoy Kodsnack we would love a review in iTunes! You can also support the podcast by buying us a coffee (or two!) through Ko-fi. Thank you Cloudnet for sponsoring our VPS!Ĭomments, questions or tips? We are and on Twitter, have a page on Facebook and can be emailed at if you want to write longer. Chris also talks about how different groups attending his courses approach the subject of vanilla Javascript in different ways, and of course a bit about where he hopes and thinks web development might be heading in the next few years. We wonder if different types of developers should think in different ways about libraries. We talk about why we as web developers pick up so many libraries, and why we often seem to use really large tools on really small problems. Fredrik chats with Chris Ferdinandi about vanilla Javascript, the pros and cons of libraries, the state of web components, and a lot more.Ĭhris tells us about how and why he became the vanilla Javascript guy, and why he dislikes.